Cineware cannot use Substance files that lie in the Cinema 4D search path (i.e., saved with relative paths).Make sure that the asset’s texture resolution (most often in the Basic Properties tab) is the same as that of the material ( Display tab) (this point does not apply if the option mentioned above is enabled).Disable the Animate Preview in the Substance material ( Editor tab).Make sure that the Cache Shaders for Viewport option is enabled in the Preferences menu.If animations play too slowly in the Viewport when using Substances, the following measures may help: If defined accordingly in the Substance Designer, textures can also be loaded into Cinema 4D within the Asset and apply Nodes to them (you only have to use a Color Image Input node in the Substance Designer, which will be displayed as a loadable texture in the Asset’s Image Inputs tab.), through which innumerable effects can be created. If the Standard Renderer is used to render an animation and grainy disruptions occur frequently, increase the antialiasing settings in the Render Settings menu (note also the Filter settings there). function can be used to help gather linked Assets.
If a project is passed on (also via Team Render), the *.c4d project file as well as the (linked) Substance file must be included. Any number of output channels can be defined in the Substance Designer that can be used anywhere in Cinema 4D. All you have to do is link a Substance in the shader and select the corresponding output channel. This includes the Displacement Deformers, layer shaders, etc. Substance Assets can be used anywhere in Cinema 4D, where a shader can be loaded, via the Substance shader. In addition there are Substance-specific settings in the main Preferences menu. Substance shader: Defines the Asset output channel for the intended purpose.Substance Asset: Displays the Asset settings of the Assets selected in the Substance Asset Manager in the Attribute Manager.Substance Asset Manager: Contains all loaded Assets and manages these (main menu: Pipeline / Substance Engine).The following Substance elements are available in Cinema 4D: By default, these will automatically be linked with the respective material channels via a special Substance shader. The Outputs menu contains all output textures made available to a Cinema 4D material by an Asset. After the file has been successfully loaded (Asset is loaded), a Substance Material will be created by default, which can be assigned to objects (if the texture’s resolution is too low when rendered, select the corresponding Asset in the Asset Substance Manager and modify the Width and Height values accordingly).Īll settings/outputs found in the Asset were defined in the Substance Designer (Substance: copyright Kay Vriend).Call up the Load Substances command (main menu: Extensions / Substance Engine) and select a Substance file with the extension *.sbsar.
Proceed as follows to load a Substance Asset:
In addition to Substances that can be purchased (e.g., Substances can also be downloaded for free (e.g., at ). Cinema 4D can import these Substance files and use them as materials. The textures that are created (export them via the Publish command) are made available via a Substance file (with the extension *.sbsar) as assets for external programs. Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3DĪllegorithmic’s Substance Designer is a powerful, node-based texture tool that is used to create procedural textures.